If you’ve been playing Arc Raiders for a while, you’ve probably run into different weapon modifications, and one that comes up often is Extended Light Mag II. This guide will explain how it works, how to get it, and how most players use it in practice. I’ll focus on facts and common player behavior rather than marketing language.
What is Extended Light Mag II and What Does It Do?
In general, Extended Light Mag II is a weapon modification that increases the ammo capacity for certain light ammo weapons. Specifically, it adds +10 to the magazine size, which means you can fire more rounds before needing to reload.
The modification is considered uncommon, and it is compatible with the following weapons:
-
Hairpin
-
Kettle
-
Stitcher
-
Burletta
-
Bobcat
Most players find this useful in medium-length fights, where running out of ammo mid-combat can be a problem. It doesn’t make your weapon stronger in terms of damage, but it does reduce the downtime caused by reloading, which can be crucial during team fights or scavenging missions.
How Do Players Usually Get Extended Light Mag II?
There are a few ways this item enters your inventory. In general, the common routes are:
-
Blueprints and Crafting: The modification is blueprint-locked, which means you need the blueprint to craft it. Crafting requires:
-
2× Mechanical Components
-
3× Steel Springs
-
Gunsmith level 2
Once you have the blueprint and materials, crafting produces one Extended Light Mag II.
A tip most experienced players share is to plan ahead with your crafting materials. Mechanical Components and Steel Springs are used in multiple mods, so running out mid-session is common if you’re not careful.
For players who need the blueprint itself, many choose to buy arc raiders blueprints from in-game sources or trade routes. Acquiring the blueprint first is usually faster than waiting to find it in random drops.
-
-
Scavenging and Drops: Some players will find Extended Light Mag II randomly in loot chests or as part of mission rewards. In practice, this is less reliable, as drop rates are moderate and you may end up with duplicates or other mods you don’t need.
-
Recycling Old Mods: If you already have an Extended Light Mag II but want to free up inventory, recycling it returns:
-
1× Mechanical Component
-
1× Steel Spring
This allows you to slowly rebuild materials for other mods. Most players recycle older mods rather than hoarding them because crafting flexibility is more valuable than stockpiling a single uncommon mod.
-
How Important Is the Ammo Increase in Actual Gameplay?
The impact of Extended Light Mag II depends heavily on your weapon choice and playstyle. Here’s what you usually see:
-
Hairpin and Kettle users: The +10 magazine is noticeable because these guns are often used for mid-range rapid-fire. In general, players report fewer reload interruptions in waves of enemies.
-
Stitcher and Burletta users: These weapons are slower, so the extended magazine can sometimes go unnoticed in casual fights but is helpful during boss encounters or longer missions.
-
Bobcat users: Since the Bobcat already has moderate ammo efficiency, the benefit is moderate but still appreciated in long raids.
Most players balance this mod with other considerations, like damage boosts or reload speed. In other words, it’s not a “must-have” for every build, but it fits well in specific loadouts.
How to Decide If You Should Use Extended Light Mag II
If you’re wondering whether to craft or equip this mod, consider these factors:
-
Frequency of combat interruptions: If you find yourself reloading often and losing fights because of it, the mod can help.
-
Material availability: If you don’t have enough Mechanical Components or Steel Springs, it might be better to use simpler mods until you farm enough materials.
-
Weapon choice: Not all light ammo weapons benefit equally. Focus on weapons you use most in raids.
Most players don’t slap this mod on every weapon they own. Instead, they pick one or two primary weapons that they rely on in extended fights. This makes resource management more efficient.
Tips and Common Player Strategies
Here are some practical tips based on how experienced players approach Extended Light Mag II:
-
Pair with reload-speed mods: If you use this mod with something that reduces reload time, the combination can make your weapon feel nearly seamless in long fights.
-
Keep duplicates for trading or recycling: Even if you don’t plan to use it immediately, having one or two spare mods helps when you want to adjust your build later.
-
Check Gunsmith level early: Many players forget that crafting requires Gunsmith level 2, so leveling this up before gathering materials avoids wasted effort.
-
Use in longer missions or waves: In short encounters, the extra 10 rounds might not make a difference. Most players save it for extended missions where ammo conservation matters.
Common Misconceptions
Some new players think Extended Light Mag II increases damage or has special effects. In practice, it only increases magazine size. Anything beyond that—like improved accuracy or elemental effects—does not exist in this mod.
Another misconception is that you must craft it to get it. While crafting is the main route, scavenging and trading can also provide it. However, crafting is generally more reliable if you plan to use it regularly.
Extended Light Mag II is a straightforward but effective weapon modification for Arc Raiders. In general:
-
It increases magazine size by +10 for light ammo weapons.
-
Crafting requires the blueprint, mechanical components, steel springs, and Gunsmith level 2.
-
Most players use it on one or two primary weapons in longer missions.
-
It doesn’t affect damage, accuracy, or other stats.
-
Recycling old mods returns some of the materials, which is helpful for resource management.
Knowing when and how to use Extended Light Mag II can improve your efficiency in combat and reduce interruptions from frequent reloading. Most players find it worth crafting for their favorite light ammo weapons, especially if they buy arc raiders blueprints early on to get access faster.