Mastering weapons like the Ferro, Anvil, Tempest, and Bettina is one of the easiest ways to stay alive in ARC Raiders. They all hit hard, take well to modding, and don't demand rare materials—you can craft and upgrade them with the same basic metal and rubber parts you find early on ARC Raiders Coins. Most players try to keep their overall weight around 11–13 kg so movement doesn't feel sluggish, which makes these rifles and supporting tools like the Venator pistol or seeker grenades fit nicely into most raid setups.

The Ferro is the workhorse of the group. Even as a common weapon, it punches way above its rarity thanks to its high damage and strong armor penetration. It's a break-action design, so each shot needs to count, but at typical engagement ranges it tears through ARC weak points and still drops players quickly if you land headshots. The weight is light enough that you can run a flexible secondary without feeling weighed down, and upgrading it trims the reload to something much more manageable. With the right mods it goes from a slow, punishing rifle to a responsive pick that rewards clean shots and quick weapon swaps.

The Anvil feels like the Ferro's heavier, meaner cousin. It hits even harder and cuts through ARC armor almost effortlessly, which makes it a great choice when you're clearing out machines like Runners or Stingers. It's slow, though—slower to fire and slower to reload—so you usually play around cover or use deployables to buy yourself breathing room between shots. Once you add the extended barrel or recoil-reducing parts, it becomes surprisingly stable, and the extra magazine capacity helps smooth out the pacing in longer fights.

The Tempest is on the opposite end of the spectrum. It's fast, responsive, and deadly in close-quarters. It dumps bullets at a high rate, handles recoil well, and stays accurate enough that you can hip-fire while weaving around cover. It does struggle against ARC armor, but against human opponents it's extremely reliable. Overheating can be an issue if you just hold the trigger down forever, but with a cooling upgrade it becomes much easier to manage. Tempest players tend to push aggressively, using utility like flashbangs or seeker grenades to force enemies into bad spots where raw DPS can finish the job.

The Bettina sits in an interesting middle ground. It takes the Ferro's basic idea and makes it more forgiving, with a bigger magazine, smoother handling, and strong headshot scaling. It doesn't hit ARCs as hard, but in PvP it's one of the more comfortable options because it blends accuracy and power without forcing you into break-action timing. With stability and handling mods, it becomes a dependable mid-range rifle that often beats the Tempest in straight duels.

Which one you bring usually depends on what you expect to fight. If the raid leans toward ARC clearing, the Ferro or Anvil paired with a lightweight sidearm works best. When you're expecting more player skirmishes, the Tempest or Bettina give you the control you need to win hectic close- to mid-range engagements. Weight plays a big role here—going above 15 kg noticeably slows your sprinting, so trimming off excess gear makes a huge difference in how the game feels.

The more time you spend with these guns, the more natural the synergies become. With the right combination of augments and attachments, players routinely clear raids in under ten minutes ARC Raiders Boosting cheap. Damage numbers shift slightly from patch to patch, but these four weapons stay relevant because they simply work well in the rhythm of ARC Raiders' chaotic encounters.